If you’re like us, then you were more than a little disappointed when Platinum Games revealed that Metal Gear Rising: Revengeance wouldn’t feature the stealth that the Metal Gear series is known for. The game’s latest trailer, however, shows that stealth isn’t entirely out of the question in this lightning-fast action title.
The focus of this latest trailer is “Augmented Mode,” which serves multiple functions. Primarily, Augmented Mode allows Raiden to see enemies or important landmarks through walls, much like Batman’s augmented vision in Arkham Asylum. As a bonus, Raiden can apparently use this mode to project holograms, such as a cardboard box to conceal himself.
While these augmentations are a nice gameplay bonus, the surprising thing is that they actually promote stealth. What else would you call viewing your enemies through walls and waiting for them to turn their backs before you strike? The same goes for the cardboard box. The key difference between the traditional Metal Gear Solid stealth model and that of MGR:R is apparently one of intent. In MGS, you might distract a guard in order to bypass him completely. In MGR:R, you distract him so he won’t see you sprinting at him before you cut him to ribbons.
Metal Gear Rising: Revengeance comes out on Xbox 360 and PS3 February 19 in North America, and February 21 and 22 in Europe and the UK respectively.