Bioware is making good on their promise to continue the Mass Effect franchise post-Commander Shepard. In a blog post today, Bioware Montreal studio director Yanick Roy confirmed they were already working on the next game in the storied sci-fi franchise.
Previous titles had been developed at Bioware’s Edmonton studio, but Montreal has worked behind the scenes for some time, developing cinematics, the upcoming ‘Omega’ DLC and Mass Effect 3‘s well-received multiplayer component.
The only bit of hard news to come out of the blog post was that the next game will be built off a different engine, and incorporate things being developed for another highly-anticipated Bioware title.
“There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building,” Roy said.
He also said the team has a strong respect for the legacy left by the first Mass Effect games, but they also planned to explore what could be done with the franchise.
“We are exploring new directions, both on the gameplay and story fronts,” he said. “You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”
The switch in studios is also coming with a bit of restructuring in the Mass Effect command chain. Executive Producer Casey Hudson is still in charge, but will have a Project Director working under him, and Roy said they were planning to beef up the studio with new hires to work on the game.
Keep an eye on Bioware’s job hires site moving forward; Roy said it would be “quite a while” before they have more to update fans on, so new hires for specific areas might be the only place to glean information until they have something substantial to show.