What the heck does that mean? We believe that stellar games and unique experiences exist across all gaming platforms. While lack of money is a good reason to not own everything, it doesn’t excuse a closed mind.
We’re here to be Video Game Writers, not Video Game Re-Writers. If we decide to cover a news story, it won’t be a simple rewording of a press release or a story on another site. Our vision is to instead of covering “Feature X was announced for Game Y,” cover news as “Why Feature X will make Game Y awesome.” This way, you know that every article you read on VGW is unique to the site.
Our review policy is simple: We don’t do reviews — at least not in the traditional sense. Rather than writing a cookie-cutter analysis of a game that you could find on any site out there, we want to delve deeper into what the game tried to and did accomplish. We want to examine specific elements of a game, not necessarily the game as a whole. You’ll get character studies, story analyses, gameplay discussions and overall critiques, but starting in February 2013, you will never see a score on our reviews. Our critiques should be written as such that by the time you finish reading it, you’ll be able to assign your own score if you so choose.
The Bottom Line
We’re here to improve the signal-to-noise ratio of the gaming press. We don’t believe games have a two week shelf life, so why should our articles? We do what we do in order to explore the games we love. We’re fueled by community interaction, not deadlines and web traffic. We’re here to encourage you to read past the headline and go beyond the review score.