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Where have all the strong female characters gone?

Before I launch into my schpeel, let me back up and address a very important point from my Mortal Kombat article. In that article I mention, very specifically, that the exaggerated female form in that series does not bother me. This is very true, but there is a specific reason I am not bothered by, say, Sonya Blade’s vest, that is held together by sheer force of will: Mortal Kombat has not ever, in my memory, marketed to the female audience, nor has it ever tried to grow beyond its ’90s trappings. While this may sound like splitting hairs, this is actually quite important to my argument.

BAYONETTA1 300x180 Where have all the strong female characters gone?

At first glance, she may look like a stripper, but fortunately, her intellectual glasses show she is in charge!

As of late, there has been an emergence of what I call “Brittany Spears Feminism.” This is the idea that states “I dress like a stripper because I’m empowered!” Because of this, there is now a turn to justify latex costumes and triple-D bust lines by claiming they are empowering. I draw your attention to Bayonetta. Large tits? Check. Skin tight outfit? Check. Sexy attitude on par with a soft core porn star? Double check. But wait! She has intellectual glasses! She’s empowering to female gamers! No, she is a vamped up tart who you are trying to market to me as a strong female figure, when in reality she is little more than eye candy for boys. I’m just not buying it — that is not how it works.

What I’m saying is that intent goes a long way. The type of characters who appeal to me are believably strong characters who just happen to be female. I cannot emphasize “believable” enough. One reason Nariko from Heavenly Sword (aka God of War for girls), does not appeal to me as a female gamer is that I do not buy her as a character.  She is able to wield a sword twice her height and, apparently has the same strength as Kratos. No, no, no.

ayame tenchu 258x300 Where have all the strong female characters gone?

Holy hell! A woman who looks like she *could* be a ninja!

Rather than throwing my toys around the room stating who pisses me off, and what isn’t empowering, perhaps it is more effective to say who I do think is effective. My all-purpose go-to, pinnacle of strong female characters has always been Ayame. It’s okay if you don’t remember her. The tough female of the Azuma ninja clan, Ayame actually looked like a ninja, as opposed to a stripper dressed as a ninja on Halloween. Lithe and lean, Ayame was like a female Batman, or the perfect female counterpoint to Rikimaru, the male protagonist from the series. While not as powerful as Rikimaru, she compensated by being quicker and more agile. That is to say, developers took actual physiology into account and thus gave her female abilities — women tend to be faster than men. Playing as Rikimaru provided an entirely different style and feel, and both characters had their pros and cons.

How is this different from Nariko? Because Kratos-ette was, for all intents and purposes, a male character with tits. With her strength and weapon, you could have made her a man and the playability would have remained the same. This is similar to BioWare games that allow you to choose between male or female Commander Shepherd or Hawke — other than minor variations on dialog, both characters possessed the same strength, speed and agility. This, to me, is not equality but rather unbelievability. At least let me feel like I’m playing a woman and not merely a redesign with a different voice.

Other strong female characters include Kerrigan (StarCraft series), Jill Valentine (Resident Evil series) and Heather (Silent Hill 3). I know what you’re saying: “Whoa, wait, Jen. WTF? Have you seen Kerrigan’s and Jill’s costumes?” Yes, I have, and I totally admit to be wildly irritated by the tube top and go-go boots from Nemesis. However, despite dressing like she just left a meet market, Jill still maintains a sense of calm throughout her tenure in Raccoon City and beyond — no hysterics, no waiting for her knight in shining armor to rescue her, and no useless antics. She shows up like a professional, kills her way through and acts as a cool head under fire. Kerrigan, while naked for most of the games, has what is, without question, the most awesome “death” scene ever. When Kerrigan discovers she has been betrayed, and her death is imminent, does she start crying and and dissolve into an absolute mess? Hell no, she glares with acidic intent and accepts her fate with stoic resolve. Not only was it one of the most effective and moving cutscenes I’ve seen in a long while, it also gave resounding depth to her character. Heather, Jill and Kerrigan all encounter grave danger and yet while they have some difficulty with their surroundings, they always overcome and fight.

chloe frazier uncharted 2 300x300 Where have all the strong female characters gone?

A love interest who betrays you because we're fickle little creatures. Oh, the originality!

Now is the time to make a very important point: wielding a giant sword, and reminding all the chauvinistic males in the game that the character is a woman, and will totally kick some dude’s ass, does not a strong female make. It makes for an angry girl stereotype. Take, for instance, Jack from Mass Effect 2. Whiny, obnoxious, spouting off “tough-girl” dialog at every turn, threatening the male characters just in case they forgot how tough she was, but ultimately she was a weak character. All of her tough-girl act was used to show that she was really little more than a scared young woman coming to terms with her ill-treatment at the hands of her captors. This may have worked had they toned back the tough-girl mentality about 50 degrees — truly, there is a fine line between acidic and obnoxious –, and introduced her, say, eight years ago. There is a reason it is called “the angry girl stereotype” — it’s been done.

Other female stereotypes that appear in games? The damsel in distress (Zelda), the fickle love interest who will ultimately betray our hero at a crucial moment (Chloe), the eye candy (Lara Croft) and the outright manipulator (Rose). However, as an aside, I will credit Uncharted 2 for not giving Chloe a ridiculous physique. So … /golfclap.

Of course, the idea of females as weak, fickle, manipulative creatures who spell nothing but trouble is not a new one. Ever since Pandora opened her box, Eve effed humanity out of paradise, and every Grimm brothers’ story revolved around a girl needing to be rescued, we’ve had a bad wrap. So I can’t completely blame video games for merely playing into certain stereotypes ingrained within us as a culture.

But I can blame them for the large breasted caricatures that prance about the screen in what is one of the most self-destructive gestures the industry can make. Again, I give Mortal Kombat, Duke Nukem and similar “throw-back” titles a pass, simply because they are throwbacks to yesteryear — to the adolescent days of gaming when big tits drew in gamers. We’ve come beyond that, which is why games like Dragon Age II, where dear old Mom sports a DD chest, send me through the roof. All this does is affirm the image that we, as gamers, are juvenile boys (since, obviously girl gamers don’t exist, duh!) who just can’t get enough of those monstrous tits.

Here is my message to developers as a feminist who happens to game: just call a spade a spade. If you want to make tawdry eye candy for young men, then come out and call it tawdry eye candy for young men (well, okay, I’m sure people who make more than I, can come up with a better phrase). Do not try to tell me it’s empowering to female gamers, a “strong female lead,” and please, for the love of god, don’t try to market it to me — I’ll wait for the more intellectual offerings.

kerrigan1 Where have all the strong female characters gone?

Kerrigan is totally willing to destroy the galaxy to prove a point.

But better yet, how about you go ahead and abandon this shtick and start drawing on this wealth of untapped material? If we can make strong, well-rounded, dynamic male characters, then by golly, we can do the same for female characters. Silent Hill 3, for instance, featured Heather, a strong female character, and was regarded as a perfectly good follow-up to Silent Hill 2 which featured a very dynamic male protagonist. How about a return to the Ayames, Jill Valentines and Heathers  (and others I’ve neglected to mention) of the game world? Strong female characters to whom both male and female gamers can relate and stand behind. Something to show all of those pundits and talk show hosts: You know what? You’re wrong. We’re not a bunch of sex-crazed juvenile delinquents looking for huge tits and trite dialog. Not only are we capable of doing something different, we’re going to blow your Throne-damned minds with it.

 

About Jen Bosier

Jen lives with her husband, daughter and super-villain cats. If she's not reading comics or engrossed in a WH40k novel, she's probably telling you which horror games you should be playing. She's a recovering member of the PC Master Race, and a reluctant Xbox fangirl. You can also find her on the Furious Fourcast.

Comments

  1. I don`t agree with some part of this, I think that female Shepard is a great example of a good female character where she completely equal to her male counterpart. There’s no part where she does something any woman wouldn’t be able to do. She is a copy of the male character but only because there wasn’t any needed change to be made. Not all women cross their legs, excel in speed instead of strength or overall extrude femininity like Ada Wong. Think of Alyx in Half-Life 2, not overly feminine, just as badass, and still very much believable in my opinion.

  2. Nice. Great article. It kinda harkens back to all the debates that surrounded Sucker Punch. Snyder called it empowering and Snyder was talking out of his ass. The fact is strong sexy women are male fantasy. The idea that any woman who isn’t meek is suddenly empowering is false because at the end of the day even what society perceives as strong female characters (basically anyone that fights back it) is still high male fantasy. Landing a punch doesn’t make you empowered. It just makes you frisky and probably fun as all hell in bed.

    I am curious as to what your takes are on what makes a strong female lead believable. Granted I never actually finished Heavenly Sword but is it just the fact that she held a sword ten times her size? I mean, that’s just fantasy. Does what count for unbelievable in that universe mean who she is just doesn’t cross over? Multiple characters both male and female accomplish similar feats but I don’t think that discredits their contributions beyond the screen (if that made any sense). Now granted, again, I didn’t finish Heavenly Sword. There may be bits you don’t go into here, maybe the character is poorly written or broken, but in terms of fantasy is having the strength of ten not any more ridiculous than destroying an entire galaxy? Is it her feats that make her unbelievable and if so does that discredit her character?

    Maybe because I’m a male I don’t “get it”. And maybe for that reason maybe it will never be got. Like you say the dialog for FemShep isn’t, I hate to use this word but it seems to be what you’re getting at, feminine enough (obviously not in the girly sense but in the womanhood sense). I play as FemShep, though granted I play as a 55% Renegade FemShep, and I think I get where you’re going but I also wonder what Bioware could’ve done that didn’t result in anyone calling foul. Like how you point out that even though Chloe has believable portions she ultimately ends up being finicky and plays into the conflicted female archetype. I wonder how Bioware could write specific female dialog that a woman would say, think, or feel and not get called out for conforming to some cookie cutter archetype, much like her male counterpart does.

    I mean thinking back on female characters I’ve always thought were not necessarily empowering but just enjoyable characters in general they’ve all been kind of gender neutral. Rubi Malone from Wet is probably one of the most badass female characters, in my opinion, of this generation but her attitude, personality, and demeanor could all be adopted by a male. Female Shepard always struck in me the same tone and strong leadership qualities that my favorite Star Trek captain, Captain Janeway did (a personal hero since my childhood). I think of characters that I like, characters that I love and that I firmly stand by as being well written, believable and strong portrayals of female characters and I think they all either fall into your list of archetypes or, again, carry relatively gender neutral roles. Their gender may give them so insight or some kind of handicap or even benefit, but whenever the writer does address those things specifically, the archetypes come into play. I mean I think the same for most male well written male characters too. If a males attributes are directly addressed, if he is over confident, if he is a womanizer, if he is brutally strong, these things that we say are gender specific, an archetype comes into play.

    Maybe I just like the wrong characters, again I’m a male maybe I don’t get it, and I still totally agree with everything you’ve said to the tee. I’m not complaining, but I am curious. especially as an aspiring writer, what does a female character need that explicitly makes her female but doesn’t somehow fall under any of the typical female portrayals? Is it simply believability? How believable in contrast to the fantastical nature of the universe she dwells in?

  3. Chloe didn’t betray Nate though.  If only, then Uncharted 2 would actually have a female villian.

  4. PossibleMisnomer says:

    So, here’s a thought…

    Video game writers don’t write believable strong female characters, because maybe they haven’t figured out how to write any believable strong characters? Look hard enough and ANY character in a video game is a trope. Every male character in a first-person shooter is an alpha-male douchebag who can solve any of the world’s problems by himself if you just give him enough time. Every male JRPG protagonist is a whiny pre-teen emo-kid.

    I don’t bother asking, why video game writers can’t create particular character correctly. I wonder why they can’t write ANY characters. In all likelihood, the writers involved in creating these female characters that strike you as being so off honestly believed that they were doing a good job addressing the points you brought up. They’re just incapable of actually doing any better.

  5. A few points of contention: 

    Kerrigan absolutely becomes a damsel in distress by the end of SC2, and is rescued by super macho Jim Reynor – hell, at the end he carries her away, naked and unconscious. And when it comes down to it, her character is basically PMSing on a galactic scale – that is, her schemes aren’t treated as valid goals, but rather “oh, that silly woman invaded another planet because she’s so angry at humanity”. And although it’s presented from a top-down view, she gets directly involved in some missions, and in that role is no different from the Bayonetta/Nariko “badass” type. She runs around slaughtering hordes of marines, and basically can only be slowed down.

    As for Bayonetta, I wouldn’t say she’s “eye candy” – she’s got frighteningly exaggerated proportions, and I find her appearance rather creepy, which actually works for the character. Although the trailers certainly focused on her crotch quite a bit, if you look at the game itself, she’s crazy/weird/alien, not sexy/vulnerable/badass. 

    Nariko, too, is somewhat freakishly large, and she was raised by a clan of warriors, and the giant sword she’s swinging also splits into chain blades (i.e. it’s not just a huge piece of steel), and also she becomes a god by the end of the game – *and* that game includes Kai, who I think is much more interesting as a female character. Point being, I hardly think the fact that she’s strong and violent implies that she’s just a “man with tits”. All that aside, how is a woman wielding a giant sword any more unbelievable than skinny-armed Cloud Strife doing the same thing?

    Your example of Uncharted is a bit doubtful as well – for one thing, that game is heavily referencing a certain type of movie, where the double crossing love interest is a common trope. And you didn’t mention the other major female character in that series – Elena – who is stubborn, capable, and doesn’t act like an action hero.

    Overall, aren’t you just advocating a return to the “girl = weak-but-fast” stereotype started by Chun Li? 

    What do you think of a game like Heavy Rain, where you have a fairly believable female character, but hey, in this scene you can have her strip and take a shower?

    • Anne Lee says:

      I hope it’s ok that I step in and comment about your Heavy Rain question? (I’m not Jen, so of course I’m not even attempting to answer for her)

      I personally thought that the female protagonist (yeesh, I forgot her name) in Heavy Rain felt much more under-developed than any of the male characters, and that whenever you played as her she was the subject of sexual assault in one form or another–examples being the first dream sequence in her apartment where she fends of two male attackers, as well as the strip club where she has to do a sexy dance and have liaisons with the head of the club to advance the plot. So, from my perspective, it’s not just one scene in the game where you could theoretically have her strip and take a shower if you so choose, but a constant barrage of sexually-charged scenarios that you ONLY see when playing the female character. She also really only exists in the plot to become a possible love interest and shake things up a little story-wise, but I really felt that she didn’t add to the plot in a significant way like the other characters did, and as a result felt kind of like a half-assed attempt to get some risque scenes into the game. So I, for one, was not impressed with her character, though she did have some empowering moments.

      Sorry for the big wall of text

      • Sure, it’s fantastic :)

        I agree with everything you say, although I feel that speaks more to the limited imagination of the scenario designer than the implementation of the character herself (I actually forgot her name myself and just looked it up, for whatever that says about her being a memorable character – Madison Paige). I thought, given the situations she was put in, she makes generally reasonable decisions, night club aside. In that case, it felt contrived and creepy – I can *imagine* a real woman making the decision to do that, but I’d think she was stupid for doing so. In her defense, she does manage to get herself out of there relatively unscathed, but yeah.

        The shower scene, though, felt pretty exploitative. Having her prance around in her underwear would have been more than sufficient to force players to feel attached/protective by showing her in a vulnerable state. I liked it for the fact that it flowed naturally and fit in with the mundane activities Heavy Rain has you perform, but yeah, similar scenes with male characters weren’t nearly as intimate. 

        BUT I still think she wasn’t a terribly unrealistic character, horny writers aside.

        • Anne Lee says:

          Madison Paige! Shows how memorable she was to me too, haha

          I think you’re right, the root of the problem is more in the writing flaws and not her character as a whole. She was a pretty strong character who did what needed to be done and got out a lot of tough scrapes without being whiny or obnoxious. That’s saying a lot compared to the bulk of female characters we see in games.

  6. First, females do not in any way tend to faster than men. Men are faster and stronger. Women may be more flexible, though.

    And male characters are just as exaggerated as the female ones, I’m really get tired at the complaints of “dear old Mom has a DD”, whereas male Hawke looks like a pro athlete on steroids with a body fat percentage closing in on zero even in his mage incarnation. Another example is Monkey from Enslaved who’s supposed to be a fast and nimble guy with extreme climbing skills, but in the game he looks like he’s ripped straight out of Gears of War; his biceps are literally the size of his head.

    •  Yeah, the whole “Hurr I’m a flimsy mage but I’m built like a wrestler” thing is bothersome as well.

      • Oh god, it drove me nuts when Blizzard redesigned male Blood Elves toward the end of the Burning Crusade beta to make them muscular and ridiculous. Sure, they may be magic addicts, and maybe they were the only race who couldn’t take on the warrior role, but by god, they’d better have barrel chests because that’s what men look like. It was bad enough that human male mages looked like roided out Jersey Shore rejects, but they wasted such an opportunity with the elves.

        Here’s a comparison shot: http://www.2fps.com/wp-content/uploads/2010/08/oldnew01-1.jpg

  7. Oh, and speaking of Dragon Age… Wynne :P  

  8. Anne Lee says:

    All in all, I really enjoyed reading this article, Jen. I don’t know if you got my comment on one of your previous posts about horror games, but if you’d like to recommend a horror genre novice a game or two to start with for the PS2/PS3, I’d really be interested in hearing what you suggest.

    Unfortunately the only game I’ve played out of the ones you mentioned was Bayonetta, and I honestly have mixed feelings about her character. I did feel that in some ways she was a strong and interesting female character, but overall her hyper-sexualization made me go “ick” rather than “oh, she’s cool.”

    I’d like to recommend to you or anyone else who is interested this great 5 part article on feminism in Final Fantasy, written by a current PhD student at her blog: http://japaneseliterature.wordpress.com/2011/04/01/feminism-and-final-fantasy-part-one/ It’s a interesting read.

  9. I'm a woman. says:

    I think you have it wrong. Bayonetta is epic, and over sexualized and meant to be over the top and hilarious, not taken seriously as a role model for girls everywhere. So, she’s more of a non-issue.

    Also, you writes off Lara Croft for having big boobs. Why? Lara climbs cliffs, murders terrifying tigers, and does other big-time adventuring things. As a kid, I thought she was the greatest thing ever and wanted to be just like her. She was so strong. I never noticed her boobs, personally. & That one aspect of her didn’t change who she was and what she did. She depended on literally no one but herself.  How can you say she is not strong, just because of her body?

    && you dismiss Nariko because she’s too strong?

    So, what point are you even trying to make? Jill V. is sexualized, but because she didn’t burst into hysterics – she’s fine for you. Lara Croft never once did. Bayonetta never cried. Nariko kept her calm. I don’t understand.

  10. Aesthetic25 says:

    You say you want a return to strong female video game characters and yet you dismiss the strongest most fleshed out of the bunch because of the sword she swings around… shame.

  11. As a female gamer who just happens to enjoy those bodacious boobs as much as the next drooling teenage boy (and no i’m, not lesbian, just fascinated by the female form) I have to say you make good points from a feminist perspective.

    However the industry is motivated by supply and demand and the demand is mostly made by males. Granted the female gamer revolution is gaining speed, but it hasn’t broken into actual production which at some point I hope I can change that just a bit. 

    Here though is where I make my argument as far as model versus reality. Female’s at certain points of interaction can outwit and out perform males at many different stereo typical levels given the right drive. For instance the mom who lifted a car off of her child…pretty damn bad ass. I think also one of the reasons we over qualify and add additional features to women is because at some point…we really want to look that way. We may not all admit it and we can tell ourselves we love ourselves just the way we are, but we all at some point, have, will, or think of what we would look like if we were exaggerated. If not for ourselves; our men. Its not always because they don’t like us the way we are either…he just wants to see you embrace your sexuality most of the time. 

    Yes young, and fully grown men find those epic overgrown triple d’s supa sexy. The fact of the matter is they didn’t always have triple d’s to model them after. They saw women natural, and sought ways to exaggerate them, define them, make them stand out, overall personify them in ways that normal women  cant always be capable of because after all games are almost never set in real time reality settings. We play games because well….games aren’t real life.  

    By no means do I want to prove you wrong. From your perspective you make great points. Its what you as a gamer want….I’ve been playing since Nintendo 64 and i’ll never fail to enjoy Lara Croft’s bouncy bubbles o’ fun. They make me happy. As a going on F cup gal its nice to see a big breasted chick whop ass and take names whether it be with a big gun or big ass sword when media consistently saturates me we with small breasted women and forces me to order custom made bra’s and adjust the thighs in my jeans or have to make them myself just to have them fit right…and denim ain’t cheap. 

    So for someone like me, yes, these hypersexualized bad ass females make me feel empowered and strong, and my bf imagining me dressed as Lara Croft is compliment…he likes me in her clothes better than her. I find it adorable. But then again I could just be one o’ the weird ones. 

  12. How’s about Virtua Fighter? Aoi Umenokoji is very different from the typical female fighting game character, they are not sexualised to the extent of many of their contemparies
    Notably, the customisable costumes are pretty equal between the genders in the game. VF5 is easily the best fighting game around, yet gets no love. :-(

    I think a great example is Shenmue, especially Shenmue 2. The player character is male, but the supporting cast, including the female characters, are all very well fleshed out and believable. Xiuying, Joy, Shen Hua, Fang Mei, and Guixhang are all very well developed, even Izumi and Eileen are pretty well developed.
    And on the male side Ren is one of the coolest sidekicks ever.

    Alas we will never get a Shenmue 3. :-(

  13. Female noob says:

    I just got my first gaming console, an Xbox because Kinect absolutely fascinated me. I’m likely older than most females on here. I’ve never been interested in games much before but now that I have this system I’ve been trying to find games that I might find interesting/fun to play. I have some sports-types games that I’m enjoying a lot, and dance games for exercise, but have also been looking for some games to play using a controller and sitting down instead of using my whole body all the time.

    You have hit on the very problem I’ve been running into in trying to find regular videogames. I am really turned off of nearly every game I see because so many of the lead characters are male or the few that have women leads have them with gigantic boobs and limited clothing on. The guys can say the males are exaggerated, too, but males are the target audience for those same games. The female characters in most games are also targeted at the males, as you point out. Having female characters in games with supersized boobs hanging out, wearing skimpy clothing, getting naked, etc., is NOT empowering. If it were, developers would be trying to appeal to what women can relate to by now, not just male fantasy.

    I thought I’d found an interesting game earlier tonight, called Amy, but was disappointed to find out it’s not an Xbox game, it’s a PSN game (I think). It’s a survivor horror-type game, which I’m not super interested in, but the female lead looked normal and had normal clothes on, and she was protecting a child named Amy, fighting off zombies. I think I would’ve bought it if it were available for my system.

    It’s really disappointing in the land of videogames, in that respect. You hit the nail on the head that women are basically an untapped target for game developers. If I’ve become interested in gaming due to today’s technology and the possibilities of the near future, there must be many other women who feel the same or will. It’s a shame it’s practically a dry well for us. I don’t even mind the idea of playing a game or being a character who is basically the same character as the strong male lead in games, in female form, but I do NOT want to play a game with a character who looks like a hooker/stripper/slut. It’s offensive.

  14. Female noob says:

    I stand corrected regarding the game Amy I referred to as not being available for my system. Apparently, it is “coming to PlayStation Network and Xbox Live Arcade next week.”

    • Da Chuckah says:

      All I can add to this conversation is the fact that everyone has a valid point. Developers are normal people just like anyone else, if you look at the stats of anything they have to create something to market to where at least 80 % of the Market are males. If we go with stereotypes, most males are not going to mind the big bouncy boobs all over the place. Mind you my personal favorite heroine is Jill Valentine and nothing is better then her S.T.A.R.R.S. outfit with a beret. That point aside its pretty much -thats just what makes the money. Other things to consider is some times the out fits can be explained (Highly unlikely) BUT using once again Jill Valentine, anyone whose read the books, has her thoughts on why she’s in a miniskirt, tube top, and a sweat shirt around her waist.

      What I would like to see is more games where you can -pick- the design of your own character, and personality quirks! Anyone played Age of Conan for the PC? You could design every aspect of the character. Was awesome! Combine that with say…a Fallout style personality or RPG style answering style. Add a Sandbox style world. Sounds easy but having friends in the gaming industry … well lets just say its not that easy :) However -finding- the games where the main character is of your choosing isn’t that hard if you put time into it.

      Another big note on things is the fact that arch-stereotypes are easy to recognize and there for instant options are made! If you like saving the “damsel in distress” well you can pick her out quickly and like or dislike them. The characters are made that way intentionally a game has to have things in it that are interesting as we’ve mentioned almost all the characters talked about are lead characters .. ignoring lead characters look at support characters. Rebecca Chambers = best support character IMHO. She also has a good lead in Resident Evil Zero. Yes she’s an archstereo type but again…almost any character will fall into one of them?

      With finding a “hooker/stripper/slut” offensive … well that falls back into the the marketing…1 out of every probably thousand gamers male or female (As I said in my own defense I prefer the S T A R R S uniform on Jill Valentine) will find an outfit over the top. (Or out of her top)

      Some game characters that probably haven’t been looked at for strong female leads…Hannah and Rain (Think that is them) from Fear effect 2: Retro helix. PS game. That game is full of stereotypes and I loved it. Between four characters it covers a lot of stereo types.

      Though as previously mentioned sadly it comes down to marketing. Just like any where else. To back my point search Youtube everyonce in a while…search hardstyle music (Like a faster with Bass techno) Almost every video will have some chick wearing almost nothing and all will have a comment about how the picture brought someone there and the music kept them. Its why super models do cola commericals in other countries. Sadly it just plain gets profit.

      Best option I have for anyone looking for games with normal looking anything are RPG Sandbox type games. Fallout any version there of lets you choose who and what the main character is. You wanna play game where you have control those games are a good starting point. That is about all I can add, I don’t know why I felt compelled to leave any message her but the article was well written and all the comments amused me.

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